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"I will protect her no matter what!"

— -Luka Mizushima
Luka Azalea
Luka Mizushima
Kanji

ルカ水島

Rōmaji

Ruka Mizushima

Alias

The Water Dragon(ウォータードラゴンU~ōtādoragon)

Characteristics
Race

Human

Gender

15px-Female Female

Age

17

Height

5'11"

Weight

43.2 kg

Birthday

October 13

Hair Color

Pink

Eye Color

Blue

Blood Type

B+

Professional Status
Affiliation

30px-Fairy Tail symbol Fairy Tail Fairy Tail

Previous Affiliation

Lamia Scale Lamia Scale

Guild Mark Location

Collarbone

Occupation

S-Class Mage

Team

Team Maki

Previous Partner(s)

Jervis Furukawa
Laura Itou
Chloe Isolde

Base of Operations

Second Fairy Tail Building

Personal Status
Status

Active

Relative(s)

Jervis Furukawa(Cousin)
Parents(Deceased)

Counterpart

Luka Azalea

Magic
Magic

Water Dragon Slayer Magic

Image Gallery


Appearance[]

Luka is a slim young woman with long pink hair and blue eyes with medium bust size. Her white fairy tail mark is located at her collarbone. She has curvaceous body. Luka has the height of below average and below average build.

Personality[]

Luka is a shy and polite teenage girl who has a bright and cheerful personality. She is also very kind and friendly. Luka also gets along well with Maki Crystal and Maki's other friends. She often comes across arguing with Natsu Dragneel, as her own rival, they always fight just like Gray and Natsu.

History[]

After Luka's past was revealed, Luka decided to leave Lamia Scale and decided to join Fairy Tail.

Synopsis[]

...[]

Magic And Abilities[]

Passive Skills[]

  • Phase Transition (相転移, Sōteni): Phase Transition is a special skill born from mastery over water- it is the ability to manipulate the state of the user's water between liquid, solid and gas at will or allowing it to remain in a liquid form. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of misty steam. Using their mastery over supernatural energies and their magic ingenuity, the user capable of perfectly and seamlessly switching state of matter that their Water Dragon Slayer Magic is in, transforming it into a liquid, a solid or gas, or allowing it to remain in a liquid form. To go into further detail, through Phase Transition, the user has access to three kinds of elemental energy- Water, as detailed above, as well as Ice and Steam; not only this, the user is capable of harnessing water vapour and water boiling in many of their attacks, making them quite a tricky opponent to fight against, indeed. When transforming a liquid into a solid, any source of water or with water essence within them freezes thanks to the user using their Water Dragon Slayer Magic to reduce the temperature to the lowest point possible, enabling them to perform feats such as walking on water by forming paths of ice to walk upon if not simply freezing the water body altogether; and they can generate and manipulate ice in any form that they wish, but it must be cooled any source of water to its freezing point by inducing heat loss through their magical power. This not only gives the user's icy attacks immense sharpness and penetrative power, but their spells leave long arcs of ice in the wake of their movements. The ice generated through Water Dragon Slayer Magic is capable of being formed into any object of their choosing: the only limitations are the user's own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy; the user is capable of creating countless amounts of objects for a multitude of uses. The user has also shown the ability to freeze their own blood as to strike their her target unexpectedly. On the opposite end of the spectrum, the user, as mentioned above, is capable of transforming a liquid into a gas; in this case, they are able to harness steam. The gaseous form of water is induced by the user utilizing Water Dragon Slayer Magic to boil water constantly, resulting in the water heating up and beginning to rise in the form of a hot, invisible gas, forming a visible aerosol of water droplets which begin to evaporate, and at a high enough temperature (which depends on the pressure) all of the water evaporates, forming superheated steam. In any case, by harnessing the power of steam, the user is capable of utilizing it for many evasive and defensive measures, such as generating large quantities of steam in order to blanket the battlefield and obscure an enemy's vision while Persephone evades and regroups, enabling them to blast an enemy with their other powers some time later.
  • Ocean's Cry (, Ōshanzu Kurai lit. Sealife Manipulation Spell): Ocean's Cry is a special Water Dragon Slayer Magic supplementary ability- effectively, it is the ability to "communicate" with sea creatures of all shapes and sizes. Ocean's Cry is permanently activated, and thanks to being taught by a dragon who most likely lives under the seas, the user is capable of interacting with those creatures that dwell beneath the waves as if the user and their targets were both humans. However, it should be taken into consideration that Ocean's Cry is not actually talking to sea-born fauna per-se, but rather, as an existence taught by quite possibly one of the most powerful beings to reside under the ocean's surface, the user commands a similar dominance over the existences in the depths- this enables the user of Water Dragon Slayer Magic to alter the thought processes of their brains to give them a gentle push of sorts into helping the caster whenever they deem it necessary- the scope of which this affects can allow the caster to enthrall entire oceans, but only one ocean at a time. With Ocean's Cry, the user is able to direct sea life towards their targets, swarming them with immeasurable numbers and overwhelming them through quantity alone. Another use for this spell is that the user can now bring out the primal rage in such creatures, driving them into frenzies, though the animal being manipulated has to be at least partly willing to comply, otherwise the spell can and will be broken. In addition, for larger creatures, the user, in order to affect their target, must have more magical power than them.

Regular Spells[]

  • Water Dragon's Roar (水竜の咆哮, Suiryū no Hōkō): Water Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of water- as such, it works best with Water Dragon Slayer Magic. When performing Water Dragon's Roar, the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user utilizing their magical energy in order to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, further utilizing their magical energy in order to shape their magical energies into a rapid and flowing structure, giving it a watery form and a deep azurite texture; the user draws more and more water into their mouth until they have gathered enough to the point that just by propelling it outwards, the user could cause a bombardment of water that covers an entire continent, sinking it instantly. Once this is done, in order to unleash the magical energy, the user utilizes the Dragon Cords(竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; while the user manipulates the water by surging their magical energy into the equation so that the atoms rearrange to fit together- in the case of Water Dragon's Roar, which, of course, as its name would suggest, is based around water, this has the effect of a ball of water being released from the caster's mouth- this sphere then flattens and turns into a circle before a positively enormous torrent of water with white rings of water around it is unleashed from the circle at the opponent. Water Dragon's Roar is stated to have a rather penetrating effect on most solids, being able to burst right through several obstructions and keep it's regular power; the spell is capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. This ability is capable of swallowing up and crushing the enemy with the advancing surge, and the amount of water released by the spell created is proportional to the amount of magical energy pumped into the attack- when formed with enormous amounts of energy, Water Dragon's Roar appears to take the form of a gigantic horizontal tsunami that surges forth, devouring everything in its path as all is swept up by its pulling power without remorse. The user can also change the direction of the Water Dragon's Roar mid-flight to chase after the opponent should they get away. Thanks to Phase Transition, the user is capable of changing the water liquid into an ice solid and a mist gas and can switch between all three at any time; a common use of this is by unleashing Water Dragon's Roar by freezing the liquid into a solid, allowing them to breathe out a blizzard at their opponent, which can be harnessed to rapidly freeze objects or serve as metallic chains of a sort that bind an opponent- not only this, the user is capable of transforming the liquid into a gas, allowing Water Dragon's Roar to turn into a wave of mist that shrouds the opponent, obscuring their vision and allowing the user to get a quick hit in.
    • Water Dragon's Bullet Droplets (水竜の弾滴, Suiryū no Danteki): Water Dragon's Bullet Droplets is a variant of the standard Water Dragon's Roar spell- in contrast to the regular version where the roar is unleashed as a powerful straightforward current, Water Dragon's Bullet Droplets involves multiple blasts of hyper-condensed water as sharp as bullets which are launched towards the target from the user's at once, splitting from an enormous wave of water into countless smaller ones. When performing Water Dragon's Bullet Droplets, the user first inhales, gathering and compressing magical energy within their mouth, before converting it into the element of water. Kneading the element into a compacted form, the user adds their own magical power into the mixture to serve as a propellant to the water; charging it up for a few moments. Once the charging phase has been completed, the user unleashes a mighty roar that unleashes an enormous amount of water which transfigures into a cascade of hyper-condensed droplets of water that shoot towards the user's opponent. The bullets launched using Water Dragon's Bullet Droplets' speed is so swift that it is invisible to the naked eye, making it appear as if it were invisible. The projectiles launched from the Water Dragon's Bullet Droplets is more than powerful enough to pierce through flesh and rip a small hole in the target's body like an actual bullet wound; indeed, it is capable of busting through all sorts of alloys and magical defenses like they were made out of papier-mâché. The shockwave that Water Dragon's Bullet Droplets bullets causes when impacting upon the opponent is a resulting impact which is not really akin to an actual pistol, but rather, it feels like being blasted with a small hand-held cannon; the force of which is powerful enough to propel whoever Persephone shot with it several hundred meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target while possessing enough pressure in the bullet to blast clean through the target; since it is countless sharp droplets being launched at the opponent, the enemy will more often than not find it exceedingly difficult to evade as a single drop of water is downright invisible to the naked eye, and they close in with such speed and force that the attack seems to draw a beautiful geometric curtain of death, engulfing the opponent instantly. The user can induce Phase Transition on Water Dragon's Bullet Droplets in order to transform that the innumerable droplets of water into a single shard of ice, increasing the penetrative capabilities of the projectiles, at the cost of making themslightly slower and more fragile.
  • Water Dragon's Azurite Palm (水竜の蒼掌, Suiryū no Sōshō): Water Dragon's Azurite Palm is a close-range Water Dragon Slayer Magic spell; it can be seen as an equivalent to Fire Dragon's Iron Fist, Photon Dragon's Glint Fist, and Solar Dragon's Firing Hammer. When performing Water Dragon's Azurite Palm, the user gathers and condenses magical energies upon one of their hands, with a more concentrated amount specifically around their palm- from here, the user uses their magical power to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, surging their magical energy into the equation so that the atoms rearrange to fit together, resulting in a swirling mass of water around their lower arm, specifically covering their hand. From here, the user thrusts forward with a powerful palm strike- if it makes contact with the opponent, it causes, aside from sheer blunt damage, damage from the water as well as the water in this state can be changed to become hyper-compressed, resulting in doubling the damage as the water spreads out onto the opponent, swirling around them in a powerful spiral, creating a grinding drill effect that blasts into the opponent while the compressed manner of its existence grinds into them like a powerful drill used for excavation boring straight through bedrock in order to reach the destination of its desire, and in this case, Water Dragon's Azurite Palm hits multiple times with the slicing and grinding waters smashing upon the opponent in a flurry- in the eyes of onlookers, it appears as if the user has struck the opponent once, whereas the sum of the countless waters splashing upon them viciously adds up the total to multiple times. It is one of the user's most powerful blows- upon the end of the attack an instant after it launched, it releases enough kinetic force to launch the opponent backwards like they were hit by an actual water cannon. Water Dragon's Azurite Palm has the potential to deal overwhelming damage; as it reacts with the magical energy generators in a foe's limbs and counter-spins them, thus causing their defenses to weaken at the moment of impact. The power of this spell is shown capable of easily reducing an area to rubble, creating a large, almost cavernous hole in the ground in the process.
    • Azurite Palm - Oceanic Break (蒼掌・海洋間, Sōshō - Kaiyōaida): Azurite Palm - Oceanic Break is the name of an extension to Water Dragon's Azurite Palm- effectively, it involves the user launching the mass of water as a projectile of sorts. When performing Azurite Palm - Oceanic Break, the user gathers and condenses magical energies upon one of their hands, with a more concentrated amount specifically around their palm- from here, the user uses their magical power to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, surging their magical energy into the equation so that the atoms rearrange to fit together, resulting in a swirling mass of water around their lower arm, specifically covering their hand. Once this process has been completed, from medium-to-close range, the user thrusts forward with a powerful palming motion a fair distance away from their target of choice, while harnessing their dominance over every aspect of water as granted by Water Dragon Slayer Magic in order to influence the water vapour that is suspended within the air, transmitting the watery globe compressed upon their lower arm through the vapour, allowing it to impact instantly without the opponent realizing what's going on- this version of Water Dragon's Azurite Palm results in a serial of surreal, delayed shockwaves that connect with the opponent one after the other, commonly while the enemy is still being blown back by the sheer force of the attack to prolong their careening time and giving the user more chances to follow up with an attack while the enemy is still attempting to regain their bearings. The force of Azurite Palm - Oceanic Break is capable of smashing straight through all alloys and forms of defense that get within the way of the user and the surroundings themselves.
  • Water Dragon's Hydrification Blade (水竜の水化刃, Suiryū no Suikajin): Water Dragon's Hydrification Blade is a Water Dragon Slayer Magic spell which is commonly utilized using a bladed weapon, as a medium; what is notable is that the spell has almost countless applications, making it one of Water Dragon Slayer Magic's most useful spells; though it can also be used when unarmed. In any case, when performing Water Dragon's Hydrification Blade, the user projects their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, surging their magical energy into the equation so that the atoms rearrange to fit together, harnessing Shape Transformation in order to mold this water into the form of a watery sword of pure liquid that is constantly flowing which the user is capable of harnessing like an ordinary solid blade. However, it can also be initiated by the user wrapping one of their hands with magical energy, which stabs outward in the direction of the outstretched fingertips in the rough approximate form of a blade formed from water; giving the user an extended reach. Normally, the user is simply capable of forming Water Dragon's Hydrification Blade through their magical energies alone while inducing the properties of water formation, but when the properties are applied to an actual sword, the water around the blade becomes far more potent at the cost of being finite, meaning that the user needs another water source to recharge, and the user can make their sword even stronger simply by absorbing more water; they are capable of absorbing all of the water from an entire Olympic-sized swimming pool, but it is not known if this absorbency property possesses any upper limits. As the sword is composed purely of water, for which the user is capable of modifying in any way that they deem suitable, it has almost limitless potential in its role of an offensive spell, commonly possessing exceptionally high penetrative and slicing properties due to the waters that compose it being consistently high-pressure, but it can expand and contract in the blink of an eye all according to the user's will, and any other water-type spell that the Water Dragon's Hydrification Blade comes into contact with is absorbed into the watery "blade" in order to bolster its power automatically. The sword is able to clash evenly with real steel swords and in most cases overpower them, and it is shown that the weapon is capable of slicing straight through all sorts of alloys like a hot knife through butter. However, this is the most basic application of the spell, as the user is capable of manipulating the watery blades in any way that they wish as long as their magical energy allows it; even using altering the state of matter that the blade is in, transforming it into a solid or gas, or allowing it to remain in a liquid form. In the solid, the water freezes thanks to their magical energy, transforming it into a sword with an icy blade that leaves long arcs of ice in the wake of its slashes. When it is transformed into a gas, it becomes a long "whip" of gas that is constantly being emitted from the blade's hilt, which can obscure the vision of their opponent, and when it is reverted into another state, the gas will essentially work as a capture net; leaving the opponent ensnared. In its default form, when not being used to cut like any other sword, the water acts as a solid, allowing the user to grab onto solid objects as well as to perform a various array attacks. When utilizing the Water Body spell that is oh-so-coveted by Water Magic masters, the Water Dragon's Hydrification Blade essentially allows the user's weapon to become an extension of the user's will; as when it is sunk into their liquefied body, they can use the Water Dragon's Hydrification Blade spell to extend outwards, defend, or lash out in any way that they wish for suitable situations, making the user extremely tricky to counter. This spell's name is intended to be a pun. "Suika" (水化) is the Japanese term for "hydration", but separately, the kanji mean"water" (水) and "to become" (化) respectively, translating to something more similar to "hydrification"("to become water"). This explains the effect of this technique upon a weapon more precisely.
    • Hydrification Blade – Water Serpent (水化刃の水蛇, Suikajin no Mizuchi): Hydrification Blade – Water Serpent is the name of the natural extension of Water Dragon's Hydrification Blade; it is a powerful Water Dragon Slayer Magic spell that enables the caster to project a whip of water from one of their hands and use it for combat, going off of Hydrification Blade's sword. When performing Hydrification Blade – Water Serpent, the user gathers and condenses magical energies upon one of their hands, before using their magical power to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, surging their magical energy into the equation so that the atoms rearrange to fit together, resulting in a swirling mass of water around their lower arm; to onlookers, it appears if the user's entire arm is submerged in water which continues to whirl around. From here, the user harnesses Shape Transformation in order to force the water they had just manifested into the form of a watery whip-like structure. There are numerous methods of projecting the spell; Hydrification Blade – Water Serpent can be formed into a normal whip which the user wields by gripping the liquid handle in their hand, or they can manifest it in the form of an extension of their own hand- the caster can also manifest their Magic Seal from any direction through which the cane is projected, or they can generate Hydrification Blade – Water Serpent from their weapons- or all of them, displaying the feat to manifest numerous Hydrification Blade – Water Serpent on a whim in order to overwhelm an opponent through putting them under defensive pressure from all directions. Anyway, once projected, the user is capable of unleashing the tendril-esque structure to lash at an enemy with great speed, flexibility and pressure; it possesses tremendous range, more often than not being used as a medium-to-long distance attack against a single opponent- or multiple opponents, for that matter. The shape, size, and length of Hydrification Blade – Water Serpent are all determined by the user's will, and the whip can be sharpened into a blade. The enormous pressure emitting from Hydrification Blade – Water Serpent is strong enough to cut through whatever they may encounter, being capable of smashing and slicing through all forms of alloys with relative ease. Hydrification Blade – Water Serpent is treated like an extension of the user's own body, making it a versatile spell because of this, and to effectively wield it is a testament to their skill; as they are capable of bringing out Hydrification Blade – Water Serpent's full potential in a variety of ways unlike other users of the spell. In its default form, when not being used to cut, the water acts as a solid, allowing the user to grab onto solid objects as well as to perform a various array attacks. The user can use its extension ability to attack an opponent from behind or either the left or right, without giving away the variation of their attack until it is too late. The user has shown considerable skill in using the spell's extension capabilities to constrict opponents, surrounding them from various angles and then retracting Hydrification Blade – Water Serpent in order to crush their adversaries. The spell's namesake, Mizuchi (蛟) is a type of Japanese dragon or legendary serpent-like creature, either found in aquatic habitat or otherwise connected to water.
      • Water Serpent – Rising Geyser (水蛇・翔水, Mizuchi: Kakemizu): Water Serpent – Rising Geyser is the name of an extension to Hydrification Blade – Water Serpent- it is a powerful Water Dragon Slayer Magic spell that enables the caster to plunge their hand into the ground, tearing open a hole from which a large, sweeping whip-like tentacle attacks their opponents. When performing Water Serpent – Rising Geyser, the user gathers and condenses magical energies upon one of their hands, before using their magical power to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, surging their magical energy into the equation so that the atoms rearrange to fit together, resulting in a swirling mass of water around their lower arm; to onlookers, it appears if the user's entire arm is submerged in water which continues to whirl around. From here, the user harnesses Shape Transformation in order to force the water they had just manifested into the form of a watery whip-like structure- but immediately after this, the caster plunges their hand into the earth beneath them, breaking the soil into fragments as the watery whip transfers underground, before curving to erupt from the ground in a similar manner to that of a geyser, causing a massive upsurge of water in a large fountain to shoot from the ground. The fountain then automatically shapes itself into the form of a large, sweeping watery tentacle to erupt from the ground and swing around in a large arc, attacking characters around- whatever the user designates as a target, the tentacle chases after, expanding and contracting at astounding speeds to reach the opponent and lay waste to them in the blink of an eye.
  • Rain Dance (, Rein Dansu lit. Water Dragon's Rainfall): Rain Dance is a unique Water Dragon Slayer Magic spell; when performing Rain Dance, the user thrusts their hand into the sky, sending faint traces of their magical energy into the sky—these expand at a rapid rate, muddling with the skies and their weather patterns, influencing the clouds and accelerating their cycles to a point that they turn into a state where rain crashes down upon the barren earth- the world itself- for what seems like an eternity. The skies, when under the influence of Rain Dance, seem to glow an ominous green. This effect will last for thirty minutes—clearing up any other weather effect, and even when the skies are rainy regularly, Rain Dance is capable of being imposed upon the environment. While Rain Dance is in effect, any water, mist, and ice-based spells have their base power augmented by the weather, and the Water Dragon Slayer Magic's spells are almost doubled in terms of power. In addition to this, the base power of heat-based spells are decreased by twenty-five percent; but the accuracy of lightning-esque attacks is doubled. In terms of benefits, the user's energy will recover twice as much under the effects of Rain Dance—and the user's Dragon Slayer's Secret Art known as Suiten Hōfutsu does not require any time to charge. The user's influence over the weather with Rain Dance is so strong that almost nobody is capable of changing it with weather spells to induce rain, hail, storms, or snow, causing them to fail to activate. Additionally, Rain Dance can be used offensively in an interesting manner-inertia will come into effect harshly upon those whom increase their speed, riddling them full of rain droplets which now have the power of a bullet each. However, this spell does have a sole weakness—if the user causes endless rain for prolonged periods, it is extremely draining, and any opponent could finish the user off in a single blow after the rain finishes. This reason alone is why the user prefers to stay away from utilizing this technique.
  • Watery Invisible (, Wōtarī Inbijiburu lit. Water Body Transformation Light Refraction Inducement): Watery Invisible is an extension of the Rainy Drive spell which was developed by Persephone Tray some time ago for Water Body and then adapted for use for Water Dragon Slayer Magic. When inducing Watery Invisible, the user focuses their energies while in Rainy Drive form, before the user projects their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere, resulting in the user summoning a moderate amount of water which they gather around themselves. From here, the user utilizes their mastery over all forms of water in order to change the state of the water into steam which shrouds their watery body, causing their form to be rendered as a mass of water vapour when perceived through Sensory Magic. Once this has been completed, The user initiates the finalization of Watery Invisible- by manipulating the refraction of light in the water vapour, the user can cause all wavelengths of visible, infrared, and ultraviolet light to bend around themselves without distortion in order to erase themselves from others' line of sight- camouflaging into their surroundings and becoming invisible. This also somehow directs enough undistorted light to the user's eyes to retain their full range of vision while invisible. An observer, unaware of the peculiar path light takes around the user's body, would not have the sensation of seeing through the user, and they can also mentally project the invisibility granted by bending the light of water vapour in order to render other people or objects invisible. The largest volume they can turn invisible at a single time is approximately one thousand, one hundred and thirty-three cubic meters, equivalent to a small swimming pool; and the user has displayed the ability to turn parts of their body selectively invisible. Of course, the user is also able to make objects and people that have been turned invisible by other sources visible by letting Watery Invisible interfere with that other method of invisibility, making it near impossible for the user to be fooled by other invisibility-inducing magic as they can also sense something which has been made invisible, whether it be through supernatural power or through science. Perfect for stealth, Watery Invisible enables the user to sneak around undetected and vanish into thin air in the blink of an eye, making it optimal for avoiding interactions with other people, as befitting the user's rather antisocial nature- considering that they detest talking with others for long periods of time, it wouldn't be much of a stretch to assume that Watery Invisible was developed in order to get away from others when bored or nervous.
  • Rainy Drive (, Reinī Doraibu lit. Third-Generation Dragon Power Amplification: Inner Liberation of Water): Drive is a Dragon Slayer ability is a type of Magic-amplification technique used by Third Generation Dragon Slayers that brings out the true power of their capabilities as a user of Dragon Slayer Magic, excluding the power boost granted by Dragon Force, yet, at the same time, seemingly enhancing the user's physical prowess to a degree, particularly the user's speed. In the case of Rainy Drive, and by extension, a Water Dragon Slayer Magic user, Rainy Drive infuses the water that each Water Dragon Slayer can generate with their magic into their bloodstream, which reaches their brain, resonating with the adrenaline that the user experiences in the heat of combat. This, in turn, reacts with the Water Dragon Slayer's own body and their Magic Origin, and their Lacrima begins to distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the Lacrima to the user's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as water cloaks around them. When this process is occurring, alongside it, the user's Magic Origin automatically projects their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using the origin to draw it towards themselves, surging their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy; though thanks to drawing it towards themselves, the creation of the water occurs inside their body, resulting in the inducement of a protean, whole-body spell that allows the user to liquefy their entire body at will- when active, Rainy Drive transforms the user's body into water in a similar manner to that of the Water Body (, Wōtā Bodi lit. Water Body Transformation), Water Magic spell which enables the user to transform their body into that of water. Water Body is a Water Magic spell that is well-known amongst masters of Water Magic, it is Water Magic's iteration of the Elemental Body spell which is consistent within all forms of Elemental Magic; similar to that of Lightning Body of Lightning Magic and Mist Body of Air Magic- unlike other versions of Drive, Rainy Drive's physical changes are unnoticeable when compared to, say, a giant bolt of lightning- the user doesn't change one bit, though the spell is constantly in effect. Such a peculiar employment allows the Water Dragon Slayer's body to become impervious to both physical and magical attacks, which merely pass through them without harming them. In addition, the water from the user's body itself can be used as a medium to cast other spells related to Water Dragon Slayer Magic, whereas casters unable to transform their bodies are apparently limited to using the water from the surrounding area, as well as have its properties altered, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. While unaffected by most types of offense, however, even with a body solely composed of water, the user is still susceptible to freezing, which can immobilize the user and inflict damage upon them. However, like all Elemental Body transformations, Water Body has a crippling weakness against magics which directly target the user's senses, such as Maguilty Sense. The transformation into water allows them to fade into the atmosphere on a rainy day and assault the enemy from any direction they wish- additionally, when inducing Rainy Drive, the user's transformation into water enables them to blend into any form of water, such as raindrops, the sea; it is usable within water even as shallow as a puddle. At any time, the user can emerge from the water they have combined with; depending on the magical power infused into the technique, they can gently step out of the water or shoot out at tremendous speeds; even switch from source from source rapidly at an astonishing rate- this technique can overwhelm an unprepared opponent with its unpredictability. Strangely, this technique also works on ice-based constructs; when used in such a manner, the user can actually utilize it on their own ice constructions; enabling them to move from object to object to overwhelm their opponent. In a team battle, the user can harness this merging method in order to merge with ice-magic constructs of their teammates, hiding in icy weaponry, and when they swing them, the user darts out and nails the opponent with a powerful kick. However, what isn't well-known about this spell is that the caster is capable of liquefying themselves, transforming into water in the shape of a large drip that travels along the floor at increased speeds, at least one-point-five higher velocity than they normally move at- while normally, it would be assumed that such a transformation is detrimental to their regular movements, but instead, it allows them to zip back and forth across any surface before the opponent can register their movements- while this transformation of a sort is induced, unlike some Elemental Body spells, Rainy Drive lets the user retain full control over their body and movements. From this transformation, the user is capable of leaping upwards before diving back down in a movement pattern which is similar to that of a dolphin, damaging enemies in the process.

Advanced Spells[]

Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer.

  • Meikyō Shisui: Torrential Roar (, Meikyō Shisui: Torentshiaru Roa lit. Clear and Serene: Water Dragon's Raging Stream Howl)
  • Meikyō Shisui: Kyōka Suigetsu (, Meikyō Shisui: Kyōka Suigetsu lit. Clear and Serene: Flower in the Mirror, Moon on the Water)
  • Meikyō Shisui: Suiten Hōfutsu (, Meikyō Shisui: Suiten Hōfutsu lit. Clear and Serene: Watery Heavens Convergence)

Alternate Modes[]

Scald Mode[]

Scald Mode (, Sukārudo Mōdo lit. Water Dragon Slayer Magic: Burning Water Modification)

Blood Mode[]

Blood Mode (, Buraddo Mōdo lit. Water Dragon Slayer Magic: Fresh Blood Mode): Blood Mode is a mode of Water Dragon Slayer Magic not dissimilar to that of Steel Mode for Iron Dragon Slayer Magicthat enables the caster to take their control over liquids to the next level- by controlling any and all forms of blood. When inducing Blood Mode, the user of Water Dragon Slayer Magic mixes their blood with the water generated by their magic, causing the latter to turn a shade of deep crimson, granting the user the power to manipulate blood, whether it's from oneself, others or free-flowing. In order to harness its power, once the user fuses their blood with the water, they can focus on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood, placing it under the user's control if it was not originally; also allowing it to transform from a normal form into a more physical form. In addition, when forming blood, the user's magical aura will contain it, making sure there is no overflow or such. When the user utilizes Blood Mode, they can move and freely control the blood placed under their control, or from their surroundings, such as a blood-bank, a hospital, or a battlefield—these are some of the examples. For offensive measures, the user is capable of using the blood to unleash attacks of various shapes and/or intensities, either projected, used as a part of melee attacks or projectiles in a similar manner to that of other elemental magic. The user can also control the state that blood is in; enabling them to solidify blood though forming a seal of sorts around it with their magical energy to form powerful tools and weapons as a substitute for a weapon as well replicate themselves though an unknown method, making carbon copies of themselves to serve the purpose of causing a credible distraction.

This allows the user to expand, shape and solidify the blood into anything they wish at a whim, whether it be weapons, animals, armour, or even more mundane, everyday items. With Blood Mode active, the user can create a variety of objects out of blood to be used offensively or defensively. Outside of combat, the user can also change their surroundings using blood, such as covering the ground with blood, causing enemies to slip up easier. A property unique to Blood Mode is that the constructs forged from the magic are capable of being charged by fuelling more magical energy into them, granting extra power and possibly other properties. Unlike other forms of Molding Magic, Blood Mode is a singular form instead of "Static", "Dynamic", and more- this enables Blood Mode to be utilized in a far simpler manner compared to other Molding Magics, as the magic constantly has the properties of both types. In addition, as Blood Mode is formed from a fluid from bodies, it has a certain resistance from magic which affects time in any form, such as Arc of Time and Time Magic. Of course, like all forms of elemental magic, the user, when inducing Blood Mode, is capable of transforming into blood itself, and like all Dragon Modes, the user's regular spells are bolstered tenfold while also taking on all the properties that are listed above. All in all, the user is capable of forming almost anything; a power that's limited by the imagination of the caster.

  • Dark Ocean Arts (冥海義, Meikaigi): The Dark Ocean Arts, also known as La Sirene's Dark Secrets are a powerful subset of Water Dragon Slayer Magic that enable the caster to exert their full power of existences which can be considered a liquid by using their water manipulation in order to affect the numerous fluids within the body of a living organism, enabling them to manipulate them in any way that they deem suitable. Effectively, it can be considered an extension of a Water Dragon Slayer's ability to manipulate blood taken to its fullest and worst extent. Effectively, the Dark Ocean Arts focus on manipulating the blood within the body of the opponent as if they were naught but motionless puppets, only animated by the strings recognized as the user's control over blood. When performing the Dark Ocean Arts, the user gathers and condenses magical energies before pulsing them outwards into the enemy's frame, causing all sorts of fluids within their body to come under the user's control. From here, the user is capable of manipulating the movements of their intended target in almost any way that they feel like, effectively turning the enemy into the puppet of the user. With mental commands alone, the user is capable of moving the limbs of their enemy like marionettes on strings. While put under the thrall of the caster, those affected by the Dark Ocean Arts are fully conscious and are more often than not confused, unable to do a thing about the control exerted over them by the caster. The control and manipulation of fluids within a person's body can have almost infinite uses; the user, once their magic gains dominance over the opponent's innards, is capable of inducing phase transition upon them, pressurizing, boiling, and freezing the water that makes up eighty percent of their body, which will definitely kill them- but not only this, the user can remove water from the enemy's body in a similar manner to that of how plants obtain water- additionally, they can pulverize the organs and disrupt the activity of their body, such as cutting off blood flow. Through mental commands alone, the user is capable of levitating those under the thrall of the Dark Ocean Arts in a similar manner to that of how advanced magicians can control their magic through thought- while commonly those under the effects of the Dark Ocean Arts are conscious, the user can knock them out cold with a single thought.
    • Dark Ocean Arts: Rupture (冥海義・爆裂, Meikaigi: Bakuretsu): Dark Ocean Arts: Rupture is an extension of the standard Dark Ocean Arts- effectively, it is a certain-kill move with one-hundred-percent accuracy which involves the evaporation of body fluids in a living organisms. When performing Dark Ocean Arts: Rupture, the caster, after they have put the enemy under their thrall by harnessing the Dark Ocean Arts to take the user's control over the enemy's bodily fluids to the next step- the caster induces phase transition by evaporating every single ounce of fluid within the enemy's frame, which roughly composes eighty percent of their very being. This results in the body exploding with all of its blood cells scattering outwards and to the skies like a flower blooming.

Trivia[]

  • Luka is a former mage of a dark guild called "Phantom Lord"
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