Casey Shinohara



Shinohara Kēshī


The Crystal Demon(クリスタル悪魔Kuristaru no akuma)




15px-Female Female




June 17

Hair Color


Eye Color


Blood Type


Professional Status

30px-Fairy Tail symbol Fairy Tail

Previous Affiliation

Raiderknightslogo Raider Knights

Guild Mark Location

Left Arm


S-Class Mage


Team Shinohara

Previous Team

Team Maki



Previous Partner(s)

Maki Crystal

Base of Operations

Second Fairy Tail Building

Personal Status



Lost Sister(Unnamed;Deceased)


Crystal Magic


Fire Whip

Image Gallery

"I'll never forgive you for hurting my friends...My friends...They're not just my friends. They're my family!"

— -"Casey Shinohara"

Casey Shinohara(ケーシー篠原Shinohara Kēshī) is a Mage from Fairy Tail Guild, wherein she is the leader of Team Shinohara.

Appearance Edit


Casey's appearance

Casey has Green eyes and long Mint Green hair that she ties up into two pigtails or, into a ponytail. However, in x784, on Tenrou Island, She is seen wearing a dark revealing outfit, along with a dark coat. In x791, She kept her hair tied up into two ponytails, and wears the same outfit she wore on Tenrou Island. She is buxom and has curvaceous body her (presumed) measurements are: Bust; B88 Hips; 84cm Waist; 56cm. In x792, Her appearance changed a lot. She had a doll-like appearance with long Mint Green hair. Her purple Fairy Tail emblem is located at her Left arm, formerly at her Left Thigh (Raider Knights)

Personality Edit

Casey has the qualities of a tsundere and has a hard time admitting her true feelings to her peers. Casey is also quite stubborn. This was shown when she was invited to play at the beach, as she was withdrawn from the group and not interested in playing with them.

However, After Maki came into her life, her personality changed;

Casey is a tough girl with a great interest in occult. Though, she treats Elisha Solaria as her Love Rival, because she thought that Elisha liked Christian. Even though Christian liked someone else, she accepted. And moved on. (:3)

History Edit


Magic Edit

Crystal-Make (結晶の造形魔法 (クリスタルメイク), Kesshō no Zokei Mahō (Kurisutarumeiku)) is a form of Caster Magic in the Molding Magic sub-category of magic. It allows the user to solidify their magical power into a crystalline form and create structures out of it in only moments. These structures can be used for a diverse range of uses and are easily switched by "recycling" the crystal used to make an object and adding the appropriate amount of crystal for another. The user may also switch their surroundings into a crystalline state for brief moments before their magical power is consumed and, unlikeIce-Make, doesn't have separate branches, but rather, it can be used in any manner and all is dependent on the users imagination. Richard has shown to use one-hand for the creation of his constructs, although it is unknown if two-hands are more efficient than one.

  • Crystal-Make:Shield; Casey creates a large shield made of Crystal in front of her, whose shape is vaguely reminiscent of a flower, which shields everything behind it. Originally, Casey's shield was identical in appearance to Alex. When fighting an unnamed bandit, however, it took a new unique shape, reminiscent of both Alex's and Julia's shield.
    • Crystal-Make: Tower (塔 (タワー) Tawaa): In this technique, Richard uses his magic to crystallise a large tower from his position, allowing for a surprise attack and a potent defence. He has then shown to transmute this tower into several other objects in only moments.
    • Crystal-Make: Sword (刃 (スベタ) Subeta): In this technique, Richard creates either a single or multiple crystalline blades which possess remarkable cutting power.
    • Crystal-Make: Javelin (槍 (ジャベリン) Jaberin): Richard creates a sharp spear with his Crystal-Make, it has a large amount of piercing power and can shatter through many defences.
    • Crystal-Make: Floor (床 (フロア) Furoa) This technique creates a floor made out of crystal, it is highly slippery and has nearly no friction. This makes it very advantageous against ground mages, he however, is immune to the magic's effect, making it advantageous to him.
    • Crystal-Make: Scalpel (刀 (メス) Mesu) In this technique, Richard creates replacement scalpels to use in conjuction with his Disease Scalpel. These scalpels are much more efficient due to being able to empower a much higher concentration of magical power into these scalpels, causing a more intense negative status to an opponent.
    • Crystal-Make: Aquamarine (アクアマリン Akuamarin): Richard, through unknown means creates a large body of water around him and his opponent. his is magical water which can even put out Apollo's Dark Flames.

Abilities Edit

Casey has karate techniques. She uses it if she doesn't want to use her Magic.

Hichu This pressure point is located in the center of the lowest part of the Neck, in the hollow
Shofu In the lateral aspect of the neck, in the posterior border of the Sternocleidomastoideus posterosuperior on both sides of the center of the neck.
Tento one half inch directly above the middle of the anterior hairline.
Dokko Dokko is a hollow spot behind the ear lobe
Uto One half inch above Eye Bridge, between the eyes.
Jinchu A little above midpoint of the philtrum, just under the nostrils.
Mikazuki Above the Adam’s apple, in the depression of the upper border of the hyoid bone.
Kote On the inner crease of the elbow (find the center of the crease, and move inward toward the body one half cun.)
Yun Chuan On the sole of the foot just forward of center.
Yako Four cun (inches) above the medial epicedial of the femur, between m. vastus medialis and m. Sartorius. One inch below the center of the inner thigh.
Bitei Inwards or upwards or a combination of the two angles.
Kinteki The midpoint of the upper border of the Superior pubic ligament
Teko On the dorsum of the hand, between the thumb and the 1st metacarpal bones, dors. Inter osseous m.,1st
Myojyo Classic martial arts on inch below the belly button. Acupuncture places it at

1.5 cun from navel.

Sonu The general location of this area is stomach and large intestine
Tendo Found at the top of the skull, 2 cun (inch) posterior to the midpoint of the anterior hairline.
Kasumi Sphenoid or temple, in the depression about one inch posterior to the midpoint between the lateral eyebrow and the outer canthus.
Mimi Whole of the Ear
Seidon Yuyao, middle of the eyebrow with the eye looking forward, the point is under the pupil, between the eyeball and the infraorbital ridge.
Genkon In the depression in the center of the Mentolabial groove.
Keichu Center of the back of the neck, between the third and fourth Cervical vertebrae.
Muyo bone Inside edge of the tibia, seven cun above the tip of the medial malleolus, on the medial aspect near the medial border of the tibia.
Fukuto Fukuto, is located on the midline of the lateral aspect of the thigh, about seven cun above the transverse popliteal crease.
Uchi Kuro Bushi In the depression of the lower border of the medial malleolus or one cun (inch) below the medial malleolus. Just below and slightly to the front of the knobby protruding of bone on the in side of the ankle of the right leg.
Koori Gap between the first and second toe on the foot surface of the web.
Gaishoho One half inch above, on the Pericardium meridian, on the palm side of the arm about two and a half inches above the wrist, between the Radius and the ulna bones.
Shen Men Out side of the back of the foot, behind outer ankle.
Zuki Punch
Uchi Strike
Age Zuki rising punch
Kagi Zuki hook punch
Yama Zuki Mountain punch
Awase Zuki Two handed punch
Heiko Zuki Parallel punch
Hasami Zuki Scissors punch
Nagashi Zuki Flowing punch
Ko Uchi Bent wrist strike
Washi-De Eagle hand
Kaisho Open hand
Choku Zuki Straight punch
Ura Zuki Upper punch
Uraken Uchi Back fist strike
Furi Zuki Circular punch
Mawashi Zuki Round hook punch
Tate Zuki Vertical punch
Kizami Zuki Jab punch
Oi Zuki Lunge punch
Gyaku zuki Reverse punch
Nihon Zuki Double punch
Sanbon Zuki Triple punch
Jun Zuki Leading punch
Morote Zuki Two fisted punch
Furi Sute Whip swing
Hojo Oshi Augmented push
Tsukami Hiki Grab-pull
Ashi Dori Leg take down
Toki Waza Freeing technique
Hazushi Waza Throwing-off technique
Nage Waza Throwing technique
haito Uchi ridge hand
hiji uchi (empi) elbow strike[3]
kaiko-ken flat fist
koken bent wrist
nakadaka-ken middle finger knuckle fist
nukite Uchi finger thrust
seiken fist
shotei Uchi palm of hand
shuto Uchi knife hand
tettsui hammer hand
yubi hasami finger pinch
Mai Geri Keage Front kick (snap)
Mai Geri Kekomi Front kick (thrust)
Stomping joint kick
Knee kick
Nidan Geri Double front kick
Mai Toba Geri Jump kick
Swing kick
Yoko Geri Kiagi Side kick (snap)
Yoko Geri (Kekomi) Side kick (thrust)
Mawashi Geri Round kick
Ushiro Geri Back kick
Ashi Barai Foot sweep
Kakato Otoshi Heel drop
Fumikomi stomp (strike)
Japanese English
Suri Ashi Sliding step
Tsugi Ashi Shuffling step
Ayumi Ashi Natural stepping
Yori Ashi Dragging step
Keri Ashi Kicking foot
Tenshin Moving
Chakuchi Landing
Issoku-cho One foot length
Dachi Stance
Heisoku Dachi Closed foot stance (feet together)
Musubi Dachi Heels together - feet at an angle
Heiko Dachi Parallel stance (feet shoulder width apart)
Hachiji Dachi Natural stance (feet shoulder width apart - toes slightly pointed out)
Shiko Dachi Straddle leg stance
Kiba Dachi Horse riding stance
Sanchin Dachi Hourglass stance
Zen Kutsu Dachi Front Stance
Han Zen Kutsu Dachi Half front stance
Fudo Dachi Free stance
Kokutsu Dachi Back stance
Neko Ashi Dachi Cat stance
Renoji Dachi "L" stance
Seisan Dachi Side facing straddle stance
Koshi Dachi Squat stance
Uke Block
Age Uke (Jodan) Rising block (Head)
Chudan Uke Inside circular block
Harai Uke Sweeping block
Yoko Uke Side block
Morote Sukui Uke Two hand scoop block
Shotei Harai Uke Palm heel sweeping block
Shotei Otoshi Uke Palm heel descending block
Hojo Uke Augmented block
Hari Uke Bow & Arrow block
Haishu Mawashi Osae Uke Back hand circling press block
Kuri Uke Circular elbow block
Ura Kake Uke Back-hand hook block
Uchi Hiki Uke Middle level inward pulling block
Yoko (Soto) Hiki Uke Side (outward) pulling block
Kosa Uke Cross block
Kake Uke Hook block
Ude Osae Arm wedge
Shotei Osae Palm-heel press
Gedan barai Downward block
Hiki Uke Grasping block
Shuto Uke Knife hand block
Shotei Uke Palm heel block
Chudan Uchi Uke Inside forearm block
Ko Uke Wrist block
Gedan Uchi Barai Inside downward block (open hand)
Ura Uke Back hand block
Hiji Uke Elbow block
Hiza Uke Knee block
Mawashi Uke Roundhouse block
Morote Uke Double handed block
Tora Guchi Tiger mouth (block & strike)

Equipment Edit

Fire whip

Casey's Fire Whip

  • Fire Whip(火の鞭Hi no muchi); Casey's Fire Whip isn't similar to Crystal Magic that much. But someone gave that to her, actually her father. Her father is known as the "Fire Demon" She uses her whip whenever there is a fight.
  • Cursed Celestial Spirit Keys: Similiar to that of Celestial Spirit Wielder, the user summons, with the help of Keys and Magic, Cursed Spirits by opening gateways from their plane to ours. Cursed Keys are very rare and are considered equal or stronger than the Golden Keys, but will require more Magical Power to summon them. Unlike the Celestial Spirit users, the summoners of the Cursed Keys are most often referred as "Master" or "Mistress".
The users will be required to already be capable of summoning Celestial Spirits to access that of a Cursed one, but if they were to summon one and make a contract with them, they will no longer be able to use, summon or contact the Celestial Spirits again. A Cursed Spirit's Magical Power will only be affected and strengthen by its respective user if its Superior to that of the Spirits own. If not, the amount of Magical Power required to summon a Cursed Spirit will be almost doubled, even though they already require alone to summon. If the user manages to Summon a Cursed Spirits gateway and keep it open, their Magical Power will have a "default setting" that allows them to not have their Magical Power decreased due to their Summoners Strength and will sometime greatly differ from that of its own summoner own Magical Power.
Gate of the ghost

Gate Of The Ghost, I open thee: Avira!

  • Gate Of The Ghost: Avira(Crash and Teleportation Magic)
  • Avira has Crash And Teleportation Magic
  • Crash (粉砕, クラッシュ Kurasshu): is Caster Type. It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally.Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing her Sword with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.
  • Gate of the giant

    Gate Of The Giant

    Gate Of The Giant!
    Gate of mending

    Gate Of Mending

    Gate Of Mending!
    Gate of the Hercules

    Gate Of Hercules

    Gate of the shadow

    Gate Of The Shadow King

Trivia Edit

Love Unrequitedness
  • Casey's Stats:
  • Casey's name meaning is: meaningvigilant or watchful
  • Casey secretly uses Fire Dragon Slayer Magic, taught by Natsu Dragneel.

Battles and Events Edit


Navigation Edit


Timeline Edit

X769 - Casey was born.

X777 - Casey activate her magic for the first time, after her sister was killed by a Dark Guild.

X779 - Casey gets to Fairy Tail

X783 - Casey absolve the S-Class test

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